Boardgame Reviews

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Boardgame Reviews
MattDPMattDP   November 06, 2017   3465  
According to some literary theory, an author's interpretation of their own work is no more or less valid than that of any reader. If we apply the same to game design, what do we make of designer Jim Felli's insistence that Bemused is not a social deduction game? It looks like one, smells like one and plays like one so, in the face of so much evidence, we can only put this down to a case of madness, right? Fittingly, Bemused is itself a game of madness. Players take the role of divine beings who have...
Boardgame Reviews
Egg ShenEgg Shen   October 12, 2017   1586  
Do you and your friends have what it takes to solve the ghostly riddles of…MYSTERIUM?
Boardgame Reviews
MattDPMattDP   October 02, 2017   2601  
The first question I tend to ask when faced with a new role-playing game is: why? Why does this game exist? What does it do that I can't do with my favourite existing role-playing system? And even the strapline on Night's Black Agents, "a vampire spy thriller" barks that question at the full moon. If you want a vampire spy thriller, surely something like Cthulhu or Dresden Files or even Shadowrun already fits the bill? Reading the back and the introductory chapters goes a little way toward an answer, but not far. The game uses the...
Boardgame Reviews
MattDPMattDP   September 25, 2017   2463  
Whatever happened to block games? Fifteen years ago, Hammer of the Scots was crushing all other starter wargames with woad-stained wood. Then, after a few more releases, it all went quiet. It's all the more mysterious because they're still around, and they're still awesome. Julius Caesar is a fascinating exercise in ancient armies. And it's not alone: carrying the banner into the future is the Holdfast series from Worthington Games. The march began with World War 2 title Holdfast: Russia. It had all the block game staples. The pieces were chunky bits of wood you could...
Boardgame Reviews
MattDPMattDP   September 18, 2017   2945  
Time is something the medieval mages of Ars Magica have in plenty. They have no need of wealth or work. A specialist class of peasantry, called Grogs, cater for their basic needs. Their magic can bend time and potions extend their lifespans to hundreds of years. Ironic, then, that Ars Magica is one of the most time-consuming role-playing games around. It also happens to be one of the best. Originally published in 1987, over time ideas from Ars made their way into countless other games. Its house system, whereby Magi belong to specialist groups, was the...
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